A game to save the ocean DevLog#1


First of all, I want to point out a few things.

I'm only halfway through the finish line, but now that I can dedicate more time to this project, I will speed up the development aiming for a release in mid-2021.

This game does not plan to change the world, nor to drastically solve any problem, I just want more people to know about the ocean's pollution while having, hopefully, fun.

I'm going to write a dev log every month, to keep you updated with the news, in this post I will show some of the best features that I implemented in the last 3 months.

A new waste cleaning system

Better water current visualization

Another cleaning system

You can now push objects towards geysers

and they will be launched back where they belong!

Jellyfish tentacle will target the player

Better loading screen

thanks to our game tester István Juhász

for the feedback.

CRABS!

those sneaky creatures will always hunt you

and if you dare to throw waste at them,

they will hold it with their claws.

the graphic is just a placeholder!

Procedural sea urchin generation and animation

Bait’s wire reacts to player movement

Advanced checkpoint system


Website

I worked hard to make a website in about 5 days and I'll be soon

deploying it and make it accessible for everyone.

Musicians Selection

At the beginning of October, I started to look for a talented musician

and I got more than 100 submissions from very talented musicians!

I wanna take a second to thank everyone that showed up it meant a lot for me!

Artists Selection

I also started recruiting for 2D artists

so if you are interested you can visit this link


How to support me?

Be sure to join the discord server, where you can talk about the game, give feedback and follow each step of the development.

Twitter

My personal Twitter

Follow the game on indiedb

Do not throw plastic in the water

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